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e-on software news: Carbon Scatter 2015, 3D Environment Competition Winners and more...(¿µ¹®) 1445
µðÁî 2014. 10. 20 (13:41)
 
E-on Software News


Exciting news in this letter: Carbon Scatter 2015, 3D Environment Competition Winners and more...



Carbon Scatter 2015 - Populate Millions of Plants Per Second

Watch the Carbon Scatter 2015 presentation video on Youtube



Carbon Scatter 2015 is shipping!

Scatter millions of instances in seconds - create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and Cinema4D!

With super-fast population algorithms (create over 1 million instances per second!), Carbon Scatter 2015 adds compatibility with animated PlantFactory vegetation, new paint brushes (add instances, jitter, raise, repel, attract, lean...), convert to native instances for rendering without Carbon Scatter (and with any renderer), native support for V-Ray 3 and GPU rendering (Octane, V-Ray RT, etc.), easy specimen replacement and a lot more!



Key benefits of Carbon Scatter 2015 include:

  • Render billions of polygons easily thanks to lightning fast instancing
  • Convert to native instances for rendering without Carbon Scatter
  • Render with any renderer including GPU path-tracers (Octane, VRayRT, ...)
  • Populate millions of instances per second!
  • Use PlantFactory models and customize them using the Plant Editor*
  • Interactive population - change a setting, Carbon Scatter repopulates in a blink
  • Add/modify instances with your mouse using jitter, raise, repel, attract, lean... brushes
  • Populate in all directions around objects
  • Animate instances (including wind in plants) with full de-phasing control
  • Control placement, height, size, orientation... using bitmaps or procedural graphs
  • Create populations with multiple layers and control how they influence each other
  • Scatter inside/along curves, stack instances (e.g. to create piles of rubble on a path)
  • Ships with over 100 3D plant species (with variations!) and 130+ billboard trees

*Carbon Scatter Pro only





3D Environment Competition Winners

We're proud to announce the 3 winners for the 2014 3D Environment Competition!
 

We would like to thank the judges for their dedication and enlightening comments, all sponsors for their generous contribution, the Cornucopia3D staff for their invaluable help, and of course, all participants.

Congratulations to the winners for their truly superb works!



Grand Prize Winner: Subtropic by Alen Vejzovic



What the judges said:

"This reminds me of the stuff we did for Avatar. Great lighting, great sculpting. I just would have wished for a bit more depth in the far end."
Peter Baustaedter - Visual Effects Art Director, Marco Polo Productions

"Interesting and realistic looking environment with good texturing detailing and plant coverage. One can feel the heat and humidity from the sun and atmosphere. Good integration of rock and plant growth, particularly in the distance the islands look very much like the karst formations of Southeast Asia."
Paul Huston - Senior Digital Matte Artist at Industrial Light & Magic.

"Excellent balanced composition and great silhouettes!"
Scott Brisbane - Head of Matte Painting, Dreamworks Animation

"I always love to find a hidden beach. It feels tranquil and lost. It almost feels real but with a hint of hyper-realism. This really shows what VUE can do. Very nice."
Dark Hoffman - Senior Digital Matte Painter, The Mill

"This illustration exhibits a wealth of technical details and imagination which come together perfectly to produce a great still. The key to the success of the still is the artist's understanding of depth and light. You can almost feel the humidity!"
Max Dennison - Senior Matte Painter, Double Negative TV

"Everything in this work, from the inviting tropical water to the simple but effective atmosphere, is very well done, with great attention to detail."
Eran Dinur - VFX Supervisor, Brainstorm Digital

"Great work! Nice composition, good lighting and scale."
Stephane Belin - Art Director, Blizzard Entertainment

"Great composition, scale and realism, a place the viewer feels they want to spend some time in."
Tom Greenway - Founder and Managing Director, 3dtotal.com

"Fantastic detail and realism, enforced by strong composition and beautiful colours."
Ian Dean - Editor, 3D World magazine

"Fantastic attention to detail and sense of scale. A beautiful image."
Jim Thacker - Editor, CG Channel

Alen Vejzovic will receive worth over $9800 in prizes!



First Runner Up: Forgotten by Vishwesh Sant

Vishwesh Sant will receive worth over $5700 in prizes!



Second Runner Up: Deep Jungle by Maciek Sikora

Maciek Sikora will receive worth over $1700 in prizes!



 
e-on software news: Carbon Scatter 2015, 3D Environment Competition Winners and more...(¿µ¹®)  
µðÁî
2014/10/20 1445