Wrap changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.
It also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and many more. Thanks to node-graph architecture once you¡¯ve processed a single scan you can apply the same recipe to an unlimited number of other scans.
What Wrap is Used for?
Digital Characters
Wrap lets you convert a series of 3D-scans of actors to production ready characters sharing the same topology and texture coordinates
Scan-Based Blendshapes
Given a series of 3D-scans of an actor¡¯s facial expressions Wrap is used to generate a set of morph-targets for further animation
Autorigging
Wrapping a known topology around a full-body scan is a starting point to many autorigging tools
Virtual Try-On
Wrap is widely used by virtual fitting room vendors. Fitting a body model with known topology makes it easy to adjust its shape, take measurements and a perform cloth simulation
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ZWrap plug-in for Zbrush
Wrap standalone
License Type
Annual Subscription
Perpetual + Maintenance
Interface
Dialogs
Node-graph
Wrapping
¥¥
Point Selection
Point Import/Export
Masking
Using ZBrush¢ç masks
Polygonal selection
Rigid Alignment
Non-manifold Geometry Repair
Texture Projection
Texture Extrapolation
Batch Processing
¥ª
Floating License
Optical Flow Wrapping
(for facial expressions processing)
High Bit Depth Textures
Platforms
Windows, macOS
Windows, Linux