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RizomUV Virtual Spaces Pro Node-Locked (1³â »ç¿ë±Ç)
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RizomUV¡¯s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimise in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes. This frees you up to spend time where it matters: Your art. RizomUV VS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS (Virtual Spaces) is our UV Mapping application for the CG industry, from indie stills to games you¡¯ve played or movies you¡¯ve seen.


  • INSTANT UNWRAPS
    • Got a little enthusiastic with your SubD? Made it a little complicated? Need to unfold it? RizomUV doesn't really care about size. It can flatten + 100K poly models into perfectly flat, non-overlapping maps (almost) in the blink of an eye
  • TIGHT PACKING
    • Our native packer is designed to ensure your islands are packed with minimal waste of space and efficient orientation and scale. And of course, it can pack groups, fill gaps and put shells anywhere else you can think of.
  • AUTOSEAMS
    • Don't like cutting seams? Neither do we! That's why we have several specific algorithms and settings to create the seams for you, so you can cut up anything from a terrain to a mech in seconds, based on the parameters you define. You can even choose only to display proposed cuts, make the cuts, or cut, wrap and pack in one go.
  • UDIMS AND MULTICHANNELS
    • If you need to spread your wings or anything else over multiple tiles or channels, we have you covered RizomUV offers super easy UDIM and MultiChannel functionality. Define your tiles, and/or define your channels, any which way you like, and save. Boom! Done!
  • BRUSHES
    • In addition to just hitting the Unwrap button, we also give you brush options for fine-tuning your UV maps, complete with radius, pressure and a choice of algorithm options. These come in particularly handy when working with photogrammetry models or heads and again, save you time by letting you paint, rather than spending ages on finding that perfect cut that will solve all
  • SUPERSHARP OPTIMISATION
    • If you're looking for stretch or pinch management, there are Optimisers, and then there's our Optimiser. Ours is so good; it's used in the CAD industry to design objects that need micrometre precision.
  • ADAPTABLE
    • We support Obj and FBX formats, as well as poly/object, material and smoothing groups. Easy to import and export. We offer also offer Lua-scripting you can see prime examples of these by checking out our community-created Bridges.

 

RIZOMUV

Virtual Spaces

Real Space

All Virtual Spaces' Features

Yes

Yes

1:1 Unwrapping

No

Yes

1:1 Stretch Heat Map

No

Yes

Robust Pinning

No

Yes

BigTiff UV Export

No

Yes

UV Data in 3D OBJ Export

No

Yes

Advanced UV Tile Shaping

No

Yes

 


System Requirements

 

Windows

MINIMUM

OS: Windows 10 / 11 - (64 bit)

Memory: 4 GB RAM

Graphics: VRAM 2GB

DirectX: Version 11

Monitor: 1920x1080

RECOMMENDED

OS: Windows 10 / 11 - (64 bit)

Memory: 16 GB RAM

Graphics: VRAM 4GB

DirectX: Version 11

Monitor: 1920x1080

MacOS

MINIMUM

OS: macOS Big Sur 11 (or above)

Memory: 8 GB RAM

Graphics: VRAM 2GB

Monitor: 1920¡¿1080

RECOMMENDED

OS: macOS Big Sur 11 (or above)

Memory: 16 GB RAM

Graphics: VRAM 8GB

Monitor: 1920¡¿1080

 

Linux

Installation

Before running the laucher, don't forget to run a chmod +x on it. On the contrary you would not be able to execute it.

Distribution compatibility

It is almost impossible to give the exhaustive list of the compatible Linux distributions. However we worked hard to create a launcher and code compatible with a wide range of modern Linux distribution. We currently package our software on Ubuntu 14.0, newer versions are compatible. CentOS 7.6 is also compatible.

MINIMUM

Memory: 4 GB RAM

Graphics: VRAM 2GB

Monitor: 1920x1080

RECOMMENDED

Memory: 16 GB RAM

Graphics: VRAM 4GB

Monitor: 1920x1080

 














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