RizomUV¡¯s
strength is that it is built for speed of workflow. It can unwrap in seconds,
pack in seconds, optimise in seconds, thereby reducing the hours you spend UV
mapping in other applications into minutes. This frees you up to spend time
where it matters: Your art. RizomUV VS is a full-featured UV Mapping
application, with features surpassing most offerings currently on the market.
Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS
(Virtual Spaces) is our UV Mapping application for the CG industry, from
indie stills to games you¡¯ve played or movies you¡¯ve seen.
- INSTANT UNWRAPS
- Got a little enthusiastic with your SubD? Made it a little
complicated? Need to unfold it? RizomUV doesn't really care about size.
It can flatten + 100K poly models into perfectly flat, non-overlapping
maps (almost) in the blink of an eye
- TIGHT PACKING
- Our native packer is designed to ensure your islands are packed
with minimal waste of space and efficient orientation and scale. And of
course, it can pack groups, fill gaps and put shells anywhere else you
can think of.
- AUTOSEAMS
- Don't like cutting seams? Neither do we! That's why we have
several specific algorithms and settings to create the seams for you,
so you can cut up anything from a terrain to a mech in seconds, based
on the parameters you define. You can even choose only to display
proposed cuts, make the cuts, or cut, wrap and pack in one go.
- UDIMS AND MULTICHANNELS
- If you need to spread your wings or anything else over multiple
tiles or channels, we have you covered – RizomUV offers super easy UDIM and MultiChannel
functionality. Define your tiles, and/or define your channels, any
which way you like, and save. Boom! Done!
- BRUSHES
- In addition to just hitting the Unwrap button, we also give you
brush options for fine-tuning your UV maps, complete with radius,
pressure and a choice of algorithm options. These come in particularly
handy when working with photogrammetry models or heads – and again, save you time by
letting you paint, rather than spending ages on finding that perfect
cut that will solve all
- SUPERSHARP OPTIMISATION
- If you're looking for stretch or pinch management, there are
Optimisers, and then there's our Optimiser. Ours is so good; it's used
in the CAD industry to design objects that need micrometre precision.
- ADAPTABLE
- We support Obj and FBX formats, as well as poly/object, material
and smoothing groups. Easy to import and export. We offer also offer
Lua-scripting – you
can see prime examples of these by checking out our community-created
Bridges.
RIZOMUV
|
Virtual Spaces
|
Real Space
|
All Virtual
Spaces' Features
|
Yes
|
Yes
|
1:1 Unwrapping
|
No
|
Yes
|
1:1 Stretch Heat
Map
|
No
|
Yes
|
Robust Pinning
|
No
|
Yes
|
BigTiff UV Export
|
No
|
Yes
|
UV Data in 3D OBJ
Export
|
No
|
Yes
|
Advanced UV Tile
Shaping
|
No
|
Yes
|
System Requirements
Windows
MINIMUM
OS: Windows 10 / 11 - (64 bit)
Memory: 4 GB RAM
Graphics: VRAM 2GB
DirectX: Version 11
Monitor: 1920x1080
RECOMMENDED
OS: Windows 10 / 11 - (64 bit)
Memory: 16 GB RAM
Graphics: VRAM 4GB
DirectX: Version 11
Monitor: 1920x1080
|
MacOS
MINIMUM
OS: macOS Big Sur 11 (or above)
Memory: 8 GB RAM
Graphics: VRAM 2GB
Monitor: 1920¡¿1080
RECOMMENDED
OS: macOS Big Sur 11 (or above)
Memory: 16 GB RAM
Graphics: VRAM 8GB
Monitor: 1920¡¿1080
|
Linux
Installation
Before running the laucher, don't
forget to run a chmod +x on it. On the contrary you would not be able to
execute it.
Distribution compatibility
It is almost impossible to give the
exhaustive list of the compatible Linux distributions. However we worked hard
to create a launcher and code compatible with a wide range of modern Linux
distribution. We currently package our software on Ubuntu 14.0, newer
versions are compatible. CentOS 7.6 is also compatible.
MINIMUM
Memory: 4 GB RAM
Graphics: VRAM 2GB
Monitor: 1920x1080
RECOMMENDED
Memory: 16 GB RAM
Graphics: VRAM 4GB
Monitor: 1920x1080
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