Features
|
Core
|
Professional
|
Virtual Film
Studio in which
you can fully explore your vision as if you were on set or location
|
¡Ü
|
¡Ü
|
Optically
Accurate Virtual Cameras can match
the capabilities of any camera and lens package
|
¡Ü
|
¡Ü
|
Data-Rich
Storyboards show your cast
and crew not only what the shot is, but also all the camera information
needed to get it
|
¡Ü
|
¡Ü
|
Print &
Export your story¡©boards in
virtually any layout including having an optional overhead blueprint view
|
¡Ü
|
¡Ü
|
General Scene
Lighting with
shadows and manual control over sun position and scene/key light
brightness
|
¡Ü
|
¡Ü
|
Visual Room
Builder¢â lets you
to create sets simply by drawing them and its Auto-Sizing Floors
and Ceilings lets you give any room its own floor or ceiling
regardless of its shape
|
¡Ü
|
¡Ü
|
Automatic Room
Layout Adjustments Resize a
dressed room in Room Builder and the set dressing will automatically
shift to maintain their relative positions in the room
|
¡Ü
|
¡Ü
|
True Angles
& Perspective let you
see exactly what your camera will on set -- no forced perspective here!
|
¡Ü
|
¡Ü
|
Intuitive
Control Room with
drag'n'drop simplicity lets you focus on your work, not on the program
|
¡Ü
|
¡Ü
|
Fully Posable
Actors with Real Facial Expressions and hundreds of pre-built poses and relationships
|
¡Ü
|
¡Ü
|
World-Ready
Objects¢â know how
to interact with the actors, for example drag an actor into a chair and
they'll sit, or drag a cup to the actor and they'll pick it up
|
¡Ü
|
¡Ü
|
Object
Customization all FrameForge
objects function like their real-world counterparts: doors open, drawers
slide, colors can change and images applied, plus most have additional
optional parts you can hide or show as desired
|
¡Ü
|
¡Ü
|
Visual Shot
Manager lets you
organize, annotate and preview your shots with ease, and its collapsible
shot list makes managing tweens and large sets of frames simple and
efficient
|
¡Ü
|
¡Ü
|
Optically
Accurate Mirrors enables
you to create complicated shots using mirrored reflections
|
¡Ü
|
¡Ü
|
Powerful
"Tweening" lets you
generate full animations from only a few frames and actors will
automatically Walk, Jog or Run from one place to another depending on how
far it is and how much time they have to get there
|
¡Ü
|
¡Ü
|
HumanTouch¢â
Tweening adds a subtle
but substantive acceleration and deceleration to actor's tweened movement
which makes them look a lot more natural and less robotic.
|
¡Ü
|
¡Ü
|
Multiple
Rendering Options lets you choose
exactly how you want your images to look, from realistic to cartoon, pen
& ink and more.
|
¡Ü
|
¡Ü
|
Auto HTML
Generation with
auto-generated links lets you present your storyboards to anyone you like
on the web
|
¡Ü
|
¡Ü
|
Export Shots
and Movies at any
resolution up to full HD
|
¡Ü
|
¡Ü
|
Unique Control
Ball interface lets you
control virtually everything with a single click or click/drag
|
¡Ü
|
¡Ü
|
Virtual
Characters allow you to
create a distinct look for all of your characters then make them
available for easy access in your object library
|
¡Ü
|
¡Ü
|
Script
Importing lets you
bring in scripts formatted in virtually any program, including Final
Draft¢ç, Movie Magic¢ç Screenwriter¢â, Celtx¢â and more
|
¡Ü
|
¡Ü
|
Script Lining
and Shot Association lets you
create a "pre-lined script" for coverage analysis and aid in
planning shooting order
|
¡Ü
|
¡Ü
|
Decals lets you apply images with trans¡©parencies such as
blood splatter, wounds, scars, insignia, t-shirt logos etc. onto
virtually any object or body part
|
¡Ü
|
¡Ü
|
Image
Importing means that you
can use any images you want for backgrounds, textures or decals, no
matter where it comes from.
|
¡Ü
|
¡Ü
|
Auto Panorama
Creation lets you
take any panoramic image and create a circular panaorama to use as a
location or setting
|
¡Ü
|
¡Ü
|
Object
Importing lets you
take any well designed 3D object stored in VRML, FBX or Sketchup 6 format
and convert it to a true FrameForge Object, including hinges and sliders
in VRML and rigged skeletons in FBX
|
¡Ü
|
¡Ü
|
Snap-In Windows
and Doors lets you switch
out a door or window to a more specific one just by dragging it to the
wall
|
¡Ü
|
¡Ü
|
Physical
Cameras & Industry Standard Grip Equipment lets you plan your shoot down to the last
dolly track and tripod. And the equipment "knows" how they all
work together so that putting a head on a jib arm is as easy as dragging
them together
|
|
¡Ü
|
Multiple Camera
Types on Set allow you to
have several different types of camera (HD, Super 16, etc.) all on the
set at the same time
|
|
¡Ü
|
Focal Primes allows you to limit any camera on set to any
set of Prime Lenses, supplying quite a number of pre-built standard prime
sets with the capability to define your own... each different cameras can
have different prime sets
|
|
¡Ü
|
Camera
Equipment Collision Detection in addition to being able to see if your
camera equipment will fit in any given place, the collision warnings
alert you when cameras, jibs or dollies collide with any object on the
set
|
|
¡Ü
|
Auto-Generated
Equipment Reports can list all
the physical camera equipment you have on the set for each shot.
|
|
¡Ü
|
Auto-Snap Dolly
Tracks with
automatic Dolly Tracking lets you simply drag a dolly onto tracks and it
will take care of following them automatically.
|
|
¡Ü
|
Multiple Light
Sources that
combine in both intensity and color as per real lights with individual
control of each light's color, brightness, and angle of spread
|
|
¡Ü
|
Lighting
Instruments including Physical
Production Instruments, Floating Virtual Lights (both
omni-directional and spotlights) along with a variety of Practical
Lights including lamps, flames, car headlights and more
|
|
¡Ü
|
Central
Lighting Mixer gives you
full control of all you lighting in one place, letting you change the
brightness, color, shadow hardness and angle of spread of any individual
light.
|
|
¡Ü
|
Real-Time
Overlapping Shadows from
multiple light sources
|
|
¡Ü
|
Intelligent
Tweening Checks will
prevent you from tweening specific equipment in ways that cannot be
performed on set, such as tweening a crane shot when the camera's on a
tripod.
|
|
¡Ü
|
Ground
Glass & Ground Glass Designer allows you to work as if you were literally looking
through your camera with the option to print the ground glass if desired
|
|
¡Ü
|
Built-In World
Map of Longitude &
Latitudes with automatic Daylight Savings Time
Calculations for over 41,000 cities worldwide allows you to
place your set at the geographic location where you'll be shooting and
have the sun track automatically.
|
|
¡Ü
|
Auto-calculation
of the Sun's Position based on the
location of your shoot anywhere in the world, and your specified date
& time including reports of Sunrise, Midday & Sunset times for
any location at any date
|
|
¡Ü
|
Fog/Air
Transparency allows you to
control the look of the air on the set including the fog's thickness, its
accumulation, height and color
|
|
¡Ü
|
Storyboard
& Shooting Frame Orders -- because films aren't shot in script/storyboard
order, you can now create a "parallel" shooting order that
contains only those shots you want it to, and which coexists with your
storyboard order -- and when you print or export you can choose which of
the two orders you want to use
|
|
¡Ü
|
Full Screen
Workspace on Second Monitor if you have two monitors, you can have one of them
show the live, full screen fully manipulatable frame view without any
controls other than slide-in camera controls as needed
|
|
¡Ü
|
Live Green
Screen Compositing using either
another virtual camera as a source or using a backdrop or composited
background, including automatic optional foreground / source camera
synching and visual background calibration
|
|
¡Ü
|
Depth of Field
Rendering using
optically accurate circle of confusion rather than the common (but
inaccurate) parallax blurring method
|
|
¡Ü
|
True Mirrored
Reflections let you setup
shots with mirrors using their actual reflections
|
|
¡Ü
|