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Create sprite sheets and optimize your game graphics. Works with any game engine, including:
Efficient packing algorithms
- Grid - Use
this algorithm if your game engine doesn't support sheet data files.
All sprites are packed in an equal spaced grid.
- Basic - The
basic algorithm fills the sprite sheet from top to bottom, different
sprite sizes are supported. It's the fastest algorithm but usually
requires more space.
- MaxRects -
This algorithm minimizes the sprite sheet size by placing sprites in
gaps between other sprites. Your game engine must be able to import
packing information files — which most game engines do.
- Polygon -
The polygon algorithm removes transparent parts of the sprites to pack
them even tighter. This requires a game engine that supports polygon
sprites. E.g. Unity or cocos2d-x.
Sprite sheet packed with TexturePacker's polygon
algorithm.
Easy to use
- Drag & drop
user interface - To create a sprite sheet simply drag the folder
containing the sprites onto TexturePacker. That's it.
- Smart-folders
- TexturePacker detects changes in your sprite folders: Newly added,
renamed or deleted sprites automatically trigger a re-packing of the
sprite sheet.
Drag & drop your sprite folders onto
TexturePacker. TexturePacker detects all changes to that folder and updates
the sprite sheets.
Optimize your png sprite sheets
Use png compressed textures to reduce the download size of your game.
- PngQuant -
Use the included pngquant algorithm to create high quality, lossy
compressed png files to reduce the size of your sprite sheets.
- Zopfli
compression - TexturePacker includes Google's favorite Zopfli
compression algorithm to reduce the size of the compressed PNG file
even further.
TexturePacker's PNG optimization algorithm delivers
the smallest file sizes.
Animation preview
Preview your sprite animation directly in TexturePacker
Bonus: The animation preview runs while you edit the pivot points. So
you can see the results of your adjustments in real-time.
Preview sprite animations while editing your pivot
points.
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