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Ornatrix for Maya
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Ornatrix is a commercial plugin for Autodesk Maya created, maintained, and distributed by Ephere Inc. . With it installed, Maya acquires new functionality allowing user-friendly creation, modeling, management, animation, and rendering of computer generated hair, fur, feathers, and other scattered primitives such as foliage.


A complete hair, fur, and feather solution is now on Maya!

  • Non-destructive hair pipeline

  • Artist-friendly grooming tools

  • Fits Maya like a glove

  • Rich multi-purpose toolset

  • Render farm points and discounts


Great companies use Ornatrix Maya


Key features

Procedural hair

  • Friendly operator stack workflow for building hair

  • Strand groups for non-destructive filtering

  • Multiple dynamics options for all types of simulation

  • Familiar iterative refinement workflow

  • Easy to use groom preset system


Tight Maya integration

  • Works within Maya shape and nodes framework

  • Friendly shelf for a quick start

  • Rich 3rd-party renderer support

  • Easy SDK for access and extensions

  • Variety of import, export, and interop options


Intuitive modeling tools

  • Brush, comb, and cut hair

  • Quickly define flow of fur on a surface with arrows

  • Frizz, curl, clump, and braid hair procedurally

  • Style hair by dragging control point

  • Use mesh strips to generate hair


Feathers and foliage

  • Procedural feathers with control over shape and rotation

  • Blend multiple UV sets for advanced texturing

  • Scatter control over materials and shaders

  • Custom proxy mesh scattering over hair

  • Propagation controls for growing hair on hair



Minimum System Requirements 

Ornatrix Maya is designed to work on a variety of Maya versions and all operating systems where Maya is supported. However, there exist a minimum requirements where Ornatrix Maya is supported.

 

Windows 

  • Windows 10 or newer

  • Maya 2015 or newer. Maya 2020 requires update 1.

  • VC 2019 runtime

 

Mac 

  • OS X 10.15 Catalina or newer

  • Maya 2016.5 or newer. Maya 2020 requires update 1.

 

Linux 

  • CentOS 6 or 7, corresponding to Maya's requirements.

  • Maya 2018 or newer.

  • Starting with Ornatrix 4.1.4, a Linux distribution from the Red Hat Enterprise Linux 8 family is required. Support for the Red Hat Enterprise Linux 7 family has been discontinued.

 

Known Issues and Limitations 

  • Dynamics Node
    The Dynamics operator has been deprecated and is not supported on macOS. Please use the Moov Hair Physics node as an alternative.
  • Maya 2020
    Maya 2020 Update 1 is required, as the initial 2020 release contains a bug that affects Ornatrix.
  • Maya 2025
    Starting on Maya 2025, the Expression Editor widget is no longer included. The plain text Expression Editor is still available for adding and editing SeExpr scripts.

 

Viewport Hair Display Limitations on Mac OS 

The version of OpenGL included with macOS lacks support for compute shaders and other essential features required by Ornatrix for optimal viewport hair display. Due to this limitation, the following Ornatrix features are not available when using macOS:


  • GPU Hair Display
    The ability to leverage GPU for hair display in the viewport.
  • Camera-facing Hair
    Hair strands dynamically aligning with the camera view.
  • Camera-facing Normals
    Strand normals dynamically aligning with the camera view.
  • Display Strand Selection
    Displaying strand selection directly on the Hair Shape node. This does not apply to Edit Guides.
  • Display Strand Groups
    Displaying of strand groups colors directly on the Hair Shape node when Edit Guides is not selected.
  • Overlay Opacity and Overlay Blend Mode
    Since none of the Overlay features are supported, these options will not have any effect.
  • Display Wireframe when selected
    Allows you to disable the selection highlight of the hair in the viewport.
  • Display Strand Channel Overlay
    Allows you to display the values of the selected strand channel.
  • Maya LT
    Maya LT does not support third party plugins. You can find more information in Maya LT Documentation*
















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