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Unwrella(Artist) 4
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Unwrella Plugin for Autodesk 3ds Max or Maya (2020-2024)



Unwrella is an exact unwrapping plug-in for Autodesk 3ds Max and Maya for Windows. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

  • Automatic one-click solution – Just apply the Unwrella modifier

  • Instant UV-Tiles generation – best suited for Mari, Zbrush, Mudbox UV workflow

  • Precise – Preserves user created UV Seams

  • Smart – Reduces texture mapping seams almost completely and minimizes surface stretching

  • Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space

  • User-friendly – User defined pixel based padding between UV chunks

  • Excellent for all kinds of models (organic, human, industrial)



Unwrella is designed to relieve 3D artists and studios from tedious manual UV work in order to quickly deliver quality unwraps for Arch-Viz, game levels, industrial assets, photogrammetry, kit-bash and sculpting markets.



Unwrella offers 3 unwrapping modes for optimal results:

organic, hard surface and projection unwrapping. Each of them is developed to optimally unfold even the most chaotic topologies.



Unfolding monstrosities

The new, terrifying magnitude of upcoming quality 3D requirements is: 100.000 to million polygon objects which need to be unwrapped. Unwrella is the only out-of-the-box weapon against this deviance.



Engineered for rapid, uncompromising workflow

The main idea behind Unwrella is to create fast and entirely unassisted UVs for light-maps, texture-baking, editing for realtime-engines and batch processing of large numbers of scene assets.



Time is money is time.

We all know how long it takes to properly unwrap dozens or even hundreds of objects. Now imagine you can select all of them, press ¡°Apply Unwrella¡± and get automatically unwrapped, optimally calculated UV maps, ready for your production.


Master of UV space economics

Unwrella 4 comes with the integrated ¡°UV-Packer¡± technology, allowing artists to manage massive geometry structures and turn them fast into optimally packed UV results.


Unfolding is not an art.

It is a mechanized job.

Despite the believe that it is something highly esteemed, here is the truth: Unfolding is the only disturbing thing that stands between your creative modeling and texturing.

Use the expensive hardware under your desk to bypass it!
















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