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 현재위치 : 3D Graphics > FumeFX v6 for 3ds Max -1년 섭스크립션
 

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FumeFX v6 for 3ds Max -1년 섭스크립션
공급방식      ESD
상품코드 001000000095
판매가격 \550,000
제조사 Sitni Sati

주문수량
.EA


 

FumeFX 6 is multiphysics plug-in for 3ds max that integrates fluid dynamics with node-based system that includes particles, rope, rigid body dynamics, cloth, soft body dynamics, inflatable softbody, voxel grid manipulation, node based access to FumeFX simulation and sources, character animation control and other.

With over 140 ready to use nodes artists can create a completely new range of visual effects directly inside the FumeFX package more efficiently and cost-effective than ever before. Controlling FumeFX simulation or modifying existing caches by using a modern node based workflow opens up endless possibilities.

Artist will benefit from direct support of Arnold points, splines, instances, volumes, custom channels and procedurals.



Copyright Sitni Sati 2023.



Fluid Dynamics

The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 17 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.




The Solver

The QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance.

Combustion with Oxygen

The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process.



Vorticity

With the addition of various vorticity models you can choose from visually different curl types giving your FumeFX simulations a more unique look and feel.

Render Warps

Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the 3ds Max Viewport, or in rendered images.



Effectors

Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step.

Post Processing

The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow.