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 현재위치 : Digital Imaging > FinalRender (1년 사용권)
 

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FinalRender (1년 사용권)
공급방식      ESD
상품코드 003000000078
판매가격 \495,000
제조사 cebas VISUAL TECHNOLOGY Inc

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finalRender Drop 6: fR-PyroVDB Redefining Fire&Smoke

finalRender Subscription Drop 6 updated to the latest OptiX 7.5 Version delivering better RTX performance and feature compatibility. finalRender’s CUDA core has been brought up to the latest CUDA version 11.7.

DirectVolumeRendering adds improved and faster volume rendering for even more products. As of now, there is no other 3ds Max rendering application on the market offering DirectVolumeRendering of OpenVDB volumes. cebas Visual Technology invented DVR to enable the 3D artist to fully experience the power of OpenVDB inside of 3ds Max.

Now, finalFluid™ is supported via DirectVolumeRendering as is thinkingParticles. This combination of remarkable technologies propels 3ds Max to be the number one choice for advanced procedural visual effects creation.


Drop 6 Key Features

  • fR-PyroVDB: Fire&Smoke Material with unmatched flexibility and power.

  • DirectVolumeRender: of finalFluid right out of the box.

  • 3ds Max 2023: In-Viewport Volume visualization

  • Temporal GPU denoising

  • Unlimited Network Rendering Available

  • Fast Iterations, Save time and cost



fR-PyroVDB - Releasing Hell Fire
finalRender Subscription Drop 6 is not only about direct rendering industry standard OpenVDB volumes. It is so much more! With its full OptiX™ RTX framework support, specifically optimized for Ray Tracing performances on the GPU, architects and general 3D visualization artists benefit from an ever increasing power to visualize.

trueHybrid De-Noiser options have also been enhanced, in this latest release, and take full advantage of either the GPU or CPU.

The Power of fR-PyroVDB

finalRender’s latest material is not just another NanoVDB powerhouse, it helps bring 3ds Max to par with the best VFX tools in the industry. fR-PyroVDB is the fastest, most advanced dedicated Fire & Smoke rendering solution for 3ds max. Its unmatched flexibility, control and physically accurate spectral shading makes it stand out and unique. There is nothing like it on 3ds Max.

CPU and GPU accelerated NanoVDB volume rendering really shines with finalRender's Unbiased Physically Based Spectral renderer. By leveraging the rendering power of your CPU and GPU at the same time, finalRender squeezes every available bit of processing power out of your Workstation.


Compatibility: 3ds Max 202720262025 | CPU:SSE4.2GPU: OptiX 7.5 CUDA 12.9 Shading Model 7.x




fR-PyroVDB Material

This new material was primarily created to render Fire and Smoke effects based on OpenVDB volume data. fR-PyroVDB comes highly optimized to render Fire and Smoke effects. Volume rendering is done in a trueHybrid manner through the use of NanoVDB. This approach offers lightning fast volume rendering even on CPU. However, NanoVDB really shines on modern NVIDIA GPU cards.

Temporal Denoise

finalRender Drop 6 comes with NVIDIA's latest GPU denoiser technology. Now, temporal denoising can be activated and it will help in creating much better results when rendering animations. Unlike before, NVIDIA's new GPU Denoiser uses multiple frames to remove noise artifacts. This picture shows an EXTREME case to illustrate the amount of progress temporal denoising can achieve with nearly no data at all!


NanoVDB

NanoVDB, a subset of OpenVDB, optimized to leverage the power of highly parallel processing which is perfect for GPU and CPU rendering. finalRender lets you render, with ease, any amount of volume data created by the industry standard OpenVDB.


CPU and GPU accelerated NanoVDB functionality really shines with finalRender's Unbiased Physically Based Spectral renderer.

Speed Increase

finalRender's Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same image quality, compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach. Less passes per rendering, will result in faster rendering times.


fR-CarPaint

The fR-CarPaint material is a perfect example why you would want Physically Based Spectral Rendering. Pearlescent car paint is the latest trend in the automobile industry. fR-CarPaint uses Mica pearls to create a color shifting/changing effect on car bodies. finalRender can now reproduce this spectral effect in a physically accurate way! Now, adjusting car paint material is easier and more predictable than ever.

Sunpositioner

Subscription Drop 4 now, fully supports 3ds Max native Sunpositioner tool. Any scenes using Sunpositioner, instead of the fully functional standard Daylight system, can be rendered just like any other native renderer now.


Spectral Wavelength Rendering

In the real world white light is composed of a bundle of wavelengths. To achieve a realistic light simulation, light must be considered as a wave. As one of the few renderers and the only trueHybrid renderer, it does exactly this. Every renderer still relying on a RGB light simulation model is using a non physical approach to light.

Scene Convertor

There is no argument that having a good scene convertor is important. Modern 3D assets, offered by online stores like Turbosquid or CGTrader, come in many formats. finalRender directly renders many mental ray scenes and it offers a robust scene conversion from scenes created with vray or mental ray.
















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